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  • Game Overview
    • Exploration of the core principles of Hominids RPG, including the setting, core rules system, and emphasis on narrative.

 

  • Differences between Hominids RPG and GURPS
    • Highlighting the main differences between the Hominids RPG game system and GURPS, helping players familiar with GURPS to adapt.

 

  • Character Creation
    • Description of the character creation process, including selection of the hominid species, attributes, special abilities related to the species, and the advantages and disadvantages of the GURPS system.

 

  • Evolution Rules
    • Detailed explanation of the rules relating to the "Evolution" attribute and how it operates in the GURPS system.

 

  • Cyber and Advanced Implants
    • Details about the cybernetic implants available in the scenario, with their statistics and instructions for players to acquire these improvements.

 

  • Weapons and Equipment
    • Enumeration and explanation of the high-tech weapons, equipment and vehicles available in the scenario.

 

  • Game Scenario Configuration
    • Information about the game environment, including the city on the border with Europe, its history and distinctive features.

 

  • History and Timeline
    • Description of the history of the world of Hominids, from ancient times to the present, to help Masters contextualize their adventures.

 

  • Scenario Rules and Adjustments
    • Explanation of how the rules of the GURPS system fit into the Hominids scenario, including the specific adaptations that are part of this dystopian world.

 

  • Adventure Examples
    • Presentation of examples of ready-made adventures so that Masters can use them directly or adapt them to their campaigns.

 

  • Resources for the DM
    • Suggestions on narration techniques, creating engaging plots and conducting game sessions.

 

Dungeon Master's Guide (23 Pages)

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